🚀Migration Guide
6
In your target project, go to Project Settings → Physical Surfaces
.
7
Add these surface types in exact order:
Footsteps_Concrete Footsteps_DirtyGround Footsteps_Grass Footsteps_Gravel Footsteps_Leaves Footsteps_Metal Footsteps_Mud Footsteps_Rock Footsteps_Sand Footsteps_HardSnow Footsteps_SoftSnow Footsteps_Water Footsteps_Wood
8
Open: FPMovement/Player/Blueprints/BP_FPMovementPlayer
9
Go to: Functions → Movement/Footsteps/TraceFootsteps
10
Refresh the Switch on EPhysicalSurface
node.
✅ Done!
Now you just have to change the gamemode from your level to BP_FPMovementMode and you can play.
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