In your target project, go to Project Settings β Physical Surfaces.
Physical Surfaces
Add these surface types in exact order:
Footsteps_Concrete Footsteps_DirtyGround Footsteps_Grass Footsteps_Gravel Footsteps_Leaves Footsteps_Metal Footsteps_Mud Footsteps_Rock Footsteps_Sand Footsteps_HardSnow Footsteps_SoftSnow Footsteps_Water Footsteps_Wood
Open: FPMovement/Player/Blueprints/BP_FPMovementPlayer
FPMovement/Player/Blueprints/BP_FPMovementPlayer
Go to: Functions β Movement/Footsteps/TraceFootsteps
Movement/Footsteps/TraceFootsteps
Refresh the Switch on EPhysicalSurface node.
Switch on EPhysicalSurface
β Done!
Now you just have to change the gamemode from your level to BP_FPMovementMode and you can play.
Last updated 10 months ago