🚀Migration Guide

1

Open the project First-Person Movement Template V1

2

In the Content Browser, find the main folder: FPMovement

3

Right-click it and choose or search for Migrate

4

Select the Content folder of your own target project

5

Open your target project after migration

6

In your target project, go to Project SettingsPhysical Surfaces.

7

Add these surface types in exact order:

Footsteps_Concrete Footsteps_DirtyGround Footsteps_Grass Footsteps_Gravel Footsteps_Leaves Footsteps_Metal Footsteps_Mud Footsteps_Rock Footsteps_Sand Footsteps_HardSnow Footsteps_SoftSnow Footsteps_Water Footsteps_Wood

8

Open: FPMovement/Player/Blueprints/BP_FPMovementPlayer

9

Go to: FunctionsMovement/Footsteps/TraceFootsteps

10

Refresh the Switch on EPhysicalSurface node.

Done!

Now you just have to change the gamemode from your level to BP_FPMovementMode and you can play.

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